Wednesday, January 29, 2014

Battlefield 4


 EA Games label executive VP Patrick Söderlund has further discussed the circumstances surrounding the troubled launch of Battlefield 4 and indicated the learning experience will benefit future titles such as Titanfall.
In a meeting with investors, transcribed by Seeking Alpha, Söderlund was asked if there were "lessons learned there that give you confidence that you won't have similar issues with Titanfall".
"When Battlefield 4 launched, it was a very complex game, launching on 2 entirely new console platforms, as well as current-gen and PC," Söderlund replied.
"We were pushing innovation heavily and we're delivering 60 frames per second gameplay for 64 players plus the ability to connect via mobile tablet as a commander into the product, coupled those with some very innovative features in the gameplay side.
"Based on our pre-launch testing, our beta performance, we were confident the game was ready when it was launched. Shortly after launch, however, we began hearing about problems from our player community, and the development team quickly began to address the situation.
"So what have we done since we encountered the problems is we were fortunate to have an architecture in place that allows us to adjust and update the game rapidly, and that's actually what we've done."
Söderlund continued on to say the challenges DICE and EA faced with Battlefield 4 were somewhat unique, and a result of launching a game on a massive scale.
He also said that the publisher is "taking multiple steps" to use what it has learned to make future game launches much smoother.
"The challenge that we've faced with Battlefield 4 were different from anything that we've seen before with other games," he said. "There were different issues that only manifest its scale in the post-launch live environment.
"We're taking multiple steps to evaluate what occurred and incorporate those learnings into our development process for future products, so we don't experience the same problems again."
Respawn Entertainment head Vince Zampella