A fair question to throw at Fable: Anniversary is 'Why?'.Visual upgrade aside - and it's not
that
great - players could always just get hold of the original or even The
Lost Chapters, an expansion that bundled in a crap-load more content.
While
there are plenty of retorts one could muster up, the smartest may come
in the form of the frame rate. It may not have been that noticeable at
the time, but Fable stuttered like someone buffering a video on a 56k
modem - trying to play it now would be nigh-on impossible. It's bizarre,
then, that Fable: Anniversary's steadiness isn't that... steady.
It's
certainly not unplayable, and we must be nice and add the caveat that
this isn't finished code we're toying with. But honestly - if that's not
locked come February, something has gone seriously awry.
Why does it take forever to get going?
Probably
due to when it was released, Fable takes an age to get into its stride.
10 years ago I remember lovingly embracing the journey from young boy
to fearless adult warrior, but in 2014 it felt incredibly painful.
Nothing more than a horrendously dull tutorial, it's a matter of
patience more than skill. The Guildmaster continually walks all over the
place before
slowly teaching you the basics of combat. It's as if he thinks he's trying to teach a monkey.
Now,
if you've never played Fable before this is a necessary evil. Knowledge
is power, and all that. However, if this is your excuse for a nostalgia
trip, or you just fancy going through it once more, why are you forced
to do it? Why hasn't a handy 'Hey, you may have played this before.
Fancy skipping the worst part of the game?' prompt been included with
the upgrade?
There's literally no reason for that not to exist.
Combat is really… janky
I
never remember having a problem with Fable's combat when I originally
played it in the mid-2000s. In fact, my fond memories fuelled my
appreciation and excitement for the Anniversary edition. Either I've
changed or my memories have lied to me, though, as combat is nowhere
near the smooth joy I remember.
Dedicating each attack to a single
button makes sense - your melee, ranged and magic are easy to both
locate and instigate - but there's no flow to it whatsoever. Locking on
to and then shuffling around an enemy is finickity at best, but then
it's just a case of smashing the hell out of the buttons. You can, of
course, be more meticulous, but Fable always feels like it's pushing you
in another direction. Peter's fantasy was always to have streamlined
and easy to understand combat - so your mum could play, or something -
and there's more than a hint of that. It just hasn't aged that well.
It does look nice, but…
Well…
it quickly loses its charm. When you first get plonked down in Albion
the visual sheen on offer is certainly enough to make your eyes flutter.
Fable has such a unique and cartoony style that seeing it in HD is
really rather lovely. In motion, though, a large part of this appeal
fades.
It's easy to forget the strides video games have made in the looks department, and it's hard not to be
that
guy and pick up on the odd fuzzy texture here and there. It doesn't
take anything away from what's been achieved - this is Fable as it would
look on the Xbox 360 - but the initial wave of loveliness isn't as
long-lived as some may have hoped.
Be good. Or be bad
Slightly
wonky combat aside, there's little point taking potshots at Fable
because of how it plays. It's a game from 2004, so saying it doesn't do
what 'Insert far newer game here' does is ridiculous. They're from
completely different eras, and what this managed to do at the time was
very successful in its own right. If it weren't for Fable, many other
titles may not even exist.
That said, the passage of time has made
the mechanics that were there from the start look old. The good/evil
system in Fable is without doubt a tick in the plus column, but it does
get a little tiresome - the choices are so black and white. Obviously
they build and become more important to the narrative as the game
ploughs on, but the very first one you come across is still indicative
of the series as a whole.
A local man asks you to watch over his
crates as he goes to the bathroom. You agree, but while he's away the
most annoying child in the world™ tries to goad you into destroying
these worthless boxes instead. So… do you beat the crap out of them or
not? Hmm...
Was a straight up remake the best idea?
I'm
more than aware that trying to inject ideas from Fable 2 and 3 into the
mix would turn Anniversary into a completely different game, but after
playing the two sequels it does make the original in the series quite
tough to go back to.
As is the case with all franchises, Lionhead
developed and evolved many concepts as they went along, and while the
third may've missed more than it hit, Fable 2 was exquisite. It took
everything that had made its older brother a success, made it better,
and then added a ton of extras on top. Admittedly the amount of work
required to adapt a game never suited for such ideas is no doubt
difficult, but there's still an argument to be had that it would've made
things far more interesting than just a standard remake.
Of course, those who want nothing more than a blast from the past hit will be in a wonderful place.
The Britishness is nice
Although
it's probably lost on many - especially if you don't live on British
shores - having a game that apes the likes of Monty Python is a nice
change from the usual nonsense that gets thrown in our direction. It
occasionally enters quite dark territory, too, so if fart gags aren't
your thing there's certainly a more sinister side in Fable's arsenal.